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GeForce GTX 1060 3GB vs GeForce RTX 2080

Intro

The GeForce GTX 1060 3GB comes with clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs along with 72 TAUs and 48 Rasterization Operator Units.

Compare those specs to the GeForce RTX 2080, which has a clock speed of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 12 nm design. It features 2944 SPUs, 184 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 1060 3GB 12185 points
Difference: 13970 (115%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce RTX 2080 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

The GeForce RTX 2080, in theory, should perform quite a bit faster than the GeForce GTX 1060 3GB overall. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 262144 (133%)

Texel Rate

The GeForce RTX 2080 is much (about 157%) better at anisotropic filtering than the GeForce GTX 1060 3GB. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 170328 (157%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce RTX 2080 is the winner, by far. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 24672 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce RTX 2080
Manufacturer nVidia nVidia
Year August 2016 September 2018
Code Name GP106-300 TU104-400A-A1
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 1515 MHz
Memory Speed 8000 MHz 3500 GB/s
Power (Max TDP) 120 watts 215 watts
Bandwidth 196608 MB/sec 458752 MB/sec
Texel Rate 108432 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 1152 2944
Texture Mapping Units 72 184
Render Output Units 48 64
Bus Type GDDR5 GDDR6
Bus Width 192-bit 256-bit
Fab Process 16 nm 12 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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