Compare any two graphics cards:
GeForce GT 1030 vs GeForce RTX 2080
IntroThe GeForce GT 1030 has a core clock frequency of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 64-bit bus, and makes use of a 16 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare all of that to the GeForce RTX 2080, which has a core clock speed of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 12 nm design. It is made up of 2944 SPUs, 184 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2080 should in theory be a lot better than the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce RTX 2080 will be quite a bit (about 589%) more effective at AF than the GeForce GT 1030. (explain)
Pixel RateThe GeForce RTX 2080 is much (more or less 379%) more effective at anti-aliasing than the GeForce GT 1030, and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!