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GeForce GTX 960M vs GeForce RTX 2070

Intro

The GeForce GTX 960M features core clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 16 ROPs.

Compare all that to the GeForce RTX 2070, which uses a 12 nm design. nVidia has clocked the core speed at 1410 MHz. The GDDR6 RAM runs at a frequency of 1750 MHz on this particular model. It features 2304 SPUs as well as 144 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2070 22282 points
GeForce GTX 960M 4350 points
Difference: 17932 (412%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce RTX 2070 175 Watts
Difference: 110 Watts (169%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2070 will be 617% faster than the GeForce GTX 960M in general, due to its greater data rate. (explain)

GeForce RTX 2070 458752 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 394752 (617%)

Texel Rate

The GeForce RTX 2070 should be a lot (approximately 363%) faster with regards to texture filtering than the GeForce GTX 960M. (explain)

GeForce RTX 2070 203040 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 159200 (363%)

Pixel Rate

The GeForce RTX 2070 will be much (about 415%) faster with regards to full screen anti-aliasing than the GeForce GTX 960M, and also should be able to handle higher resolutions more effectively. (explain)

GeForce RTX 2070 90240 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 72704 (415%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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GeForce RTX 2070

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M GeForce RTX 2070
Manufacturer nVidia nVidia
Year March 12 2015 September 2018
Code Name GM107 TU104-350
Memory 2048 MB 8192 MB
Core Speed 1096 MHz 1410 MHz
Memory Speed 4000 MHz 3500 GB/s
Power (Max TDP) 65 watts 175 watts
Bandwidth 64000 MB/sec 458752 MB/sec
Texel Rate 43840 Mtexels/sec 203040 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 90240 Mpixels/sec
Unified Shaders 640 2304
Texture Mapping Units 40 144
Render Output Units 16 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 28 nm 12 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

GeForce RTX 2070

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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