Compare any two graphics cards:
GeForce GT 1030 vs GeForce GTX 1070 Ti
IntroThe GeForce GT 1030 comes with a clock frequency of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 64-bit memory bus, and uses a 16 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare that to the GeForce GTX 1070 Ti, which features GPU core speed of 1607 MHz, and 8192 MB of GDDR5 RAM running at 2000 MHz through a 256-bit bus. It also is comprised of 2432 Stream Processors, 152 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1070 Ti should in theory be a lot superior to the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce GTX 1070 Ti is much (about 503%) more effective at AF than the GeForce GT 1030. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1070 Ti is superior to the GeForce GT 1030, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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