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Radeon RX 460 vs Radeon RX Vega 64

Intro

The Radeon RX 460 has a GPU core clock speed of 1090 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon RX Vega 64, which comes with a clock frequency of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also makes use of a 2048-bit memory bus, and makes use of a 14 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon RX 460 5595 points
Difference: 16391 (293%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon RX Vega 64 295 Watts
Difference: 220 Watts (293%)

Memory Bandwidth

The Radeon RX Vega 64, in theory, should perform quite a bit faster than the Radeon RX 460 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 383411 (342%)

Texel Rate

The Radeon RX Vega 64 is a lot (more or less 423%) better at AF than the Radeon RX 460. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 258192 (423%)

Pixel Rate

The Radeon RX Vega 64 will be much (approximately 358%) more effective at full screen anti-aliasing than the Radeon RX 460, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 62368 (358%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 460

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 460 Radeon RX Vega 64
Manufacturer AMD AMD
Year August 2016 August 2017
Code Name Polaris 11 Vega 10 XT
Memory 4096 MB 8192 MB
Core Speed 1090 MHz 1247 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 75 watts 295 watts
Bandwidth 112000 MB/sec 495411 MB/sec
Texel Rate 61040 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 17440 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 896 4096
Texture Mapping Units 56 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 3000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon RX 460

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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