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Geforce GTX 690 vs Radeon RX Vega 56

Intro

The Geforce GTX 690 has a clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon RX Vega 56, which has GPU clock speed of 1156 MHz, and 8192 MB of HBM2 RAM set to run at 1600 MHz through a 2048-bit bus. It also is made up of 3584 Stream Processors, 224 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Geforce GTX 690 13111 points
Difference: 7900 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
Geforce GTX 690 300 Watts
Difference: 90 Watts (43%)

Memory Bandwidth

The Radeon RX Vega 56 should in theory be a bit faster than the Geforce GTX 690 in general. (explain)

Radeon RX Vega 56 419430 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 34918 (9%)

Texel Rate

The Radeon RX Vega 56 will be just a bit (more or less 11%) better at texture filtering than the Geforce GTX 690. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 24704 (11%)

Pixel Rate

The Radeon RX Vega 56 will be quite a bit (about 26%) faster with regards to full screen anti-aliasing than the Geforce GTX 690, and capable of handling higher resolutions while still performing well. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 15424 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX Vega 56
Manufacturer nVidia AMD
Year April 2012 September 2017
Code Name GK104 Vega 10 XL
Memory 2048 MB (x2) 8192 MB
Core Speed 915 MHz (x2) 1156 MHz
Memory Speed 6008 MHz (x2) 1600 MHz
Power (Max TDP) 300 watts 210 watts
Bandwidth 384512 MB/sec 419430 MB/sec
Texel Rate 234240 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1536 (x2) 3584
Texture Mapping Units 128 (x2) 224
Render Output Units 32 (x2) 64
Bus Type GDDR5 HBM2
Bus Width 256-bit (x2) 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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