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Geforce GTX 690 vs Radeon RX Vega 56

Intro

The Geforce GTX 690 features a core clock speed of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core speed at 1156 MHz. The HBM2 RAM runs at a frequency of 1600 MHz on this model. It features 3584 SPUs as well as 224 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Geforce GTX 690 13111 points
Difference: 7900 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
Geforce GTX 690 300 Watts
Difference: 90 Watts (43%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 56 should in theory be a bit better than the Geforce GTX 690 in general. (explain)

Radeon RX Vega 56 419430 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 34918 (9%)

Texel Rate

The Radeon RX Vega 56 will be just a bit (more or less 11%) better at texture filtering than the Geforce GTX 690. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 24704 (11%)

Pixel Rate

The Radeon RX Vega 56 will be a lot (approximately 26%) faster with regards to FSAA than the Geforce GTX 690, and also should be able to handle higher screen resolutions while still performing well. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 15424 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX Vega 56
Manufacturer nVidia AMD
Year April 2012 September 2017
Code Name GK104 Vega 10 XL
Memory 2048 MB (x2) 8192 MB
Core Speed 915 MHz (x2) 1156 MHz
Memory Speed 6008 MHz (x2) 1600 MHz
Power (Max TDP) 300 watts 210 watts
Bandwidth 384512 MB/sec 419430 MB/sec
Texel Rate 234240 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1536 (x2) 3584
Texture Mapping Units 128 (x2) 224
Render Output Units 32 (x2) 64
Bus Type GDDR5 HBM2
Bus Width 256-bit (x2) 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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