Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs Radeon RX Vega 56

Intro

The GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has clocked the core frequency at 900 MHz. The DDR3 RAM works at a speed of 1782 MHz on this card. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

Compare those specs to the Radeon RX Vega 56, which comes with core clock speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 memory. It features 3584 SPUs as well as 224 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GT 640 DDR3 1560 points
Difference: 19451 (1247%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon RX Vega 56 210 Watts
Difference: 145 Watts (223%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 56 should in theory be quite a bit better than the GeForce GT 640 DDR3 overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 362406 (636%)

Texel Rate

The Radeon RX Vega 56 should be much (more or less 799%) better at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 230144 (799%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX Vega 56 is the winner, and very much so. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 59584 (414%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 Radeon RX Vega 56
Manufacturer nVidia AMD
Year June 2012 September 2017
Code Name GK107 Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 900 MHz 1156 MHz
Memory Speed 3564 MHz 1600 MHz
Power (Max TDP) 65 watts 210 watts
Bandwidth 57024 MB/sec 419430 MB/sec
Texel Rate 28800 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 384 3584
Texture Mapping Units 32 224
Render Output Units 16 64
Bus Type DDR3 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield