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GeForce GTX 660 Ti vs Radeon RX Vega 56

Intro

The GeForce GTX 660 Ti comes with a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 memory is set to run at 1500 MHz through a 192-bit bus. It also is comprised of 1344 Stream Processors, 112 Texture Address Units, and 24 ROPs.

Compare those specifications to the Radeon RX Vega 56, which comes with a clock frequency of 1156 MHz and a HBM2 memory frequency of 1600 MHz. It also features a 2048-bit memory bus, and makes use of a 14 nm design. It is comprised of 3584 SPUs, 224 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 660 Ti 6013 points
Difference: 14998 (249%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon RX Vega 56 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

In theory, the Radeon RX Vega 56 will be 191% faster than the GeForce GTX 660 Ti overall, because of its greater data rate. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 275430 (191%)

Texel Rate

The Radeon RX Vega 56 should be quite a bit (approximately 153%) better at AF than the GeForce GTX 660 Ti. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 156464 (153%)

Pixel Rate

The Radeon RX Vega 56 should be quite a bit (about 237%) more effective at AA than the GeForce GTX 660 Ti, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 52024 (237%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon RX Vega 56
Manufacturer nVidia AMD
Year August 2012 September 2017
Code Name GK104 Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 915 MHz 1156 MHz
Memory Speed 6000 MHz 1600 MHz
Power (Max TDP) 150 watts 210 watts
Bandwidth 144000 MB/sec 419430 MB/sec
Texel Rate 102480 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1344 3584
Texture Mapping Units 112 224
Render Output Units 24 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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