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GeForce GTX 660 vs Radeon RX Vega 56

Intro

The GeForce GTX 660 comes with a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 192-bit bus. It also is made up of 960 Stream Processors, 80 TAUs, and 24 Raster Operation Units.

Compare those specs to the Radeon RX Vega 56, which makes use of a 14 nm design. AMD has clocked the core speed at 1156 MHz. The HBM2 memory works at a speed of 1600 MHz on this particular model. It features 3584 SPUs as well as 224 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 660 5063 points
Difference: 15948 (315%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon RX Vega 56 210 Watts
Difference: 70 Watts (50%)

Memory Bandwidth

The Radeon RX Vega 56 should in theory perform quite a bit faster than the GeForce GTX 660 in general. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 275238 (191%)

Texel Rate

The Radeon RX Vega 56 should be quite a bit (approximately 230%) more effective at anisotropic filtering than the GeForce GTX 660. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 180544 (230%)

Pixel Rate

The Radeon RX Vega 56 should be quite a bit (approximately 215%) better at AA than the GeForce GTX 660, and also should be able to handle higher resolutions better. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 50464 (215%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon RX Vega 56
Manufacturer nVidia AMD
Year September 2012 September 2017
Code Name GK106 Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 980 MHz 1156 MHz
Memory Speed 6008 MHz 1600 MHz
Power (Max TDP) 140 watts 210 watts
Bandwidth 144192 MB/sec 419430 MB/sec
Texel Rate 78400 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 960 3584
Texture Mapping Units 80 224
Render Output Units 24 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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