Compare any two graphics cards:
GeForce GTX 660 vs Radeon RX Vega 56
IntroThe GeForce GTX 660 comes with a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 192-bit bus. It also is made up of 960 Stream Processors, 80 TAUs, and 24 Raster Operation Units.Compare those specs to the Radeon RX Vega 56, which makes use of a 14 nm design. AMD has clocked the core speed at 1156 MHz. The HBM2 memory works at a speed of 1600 MHz on this particular model. It features 3584 SPUs as well as 224 TAUs and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX Vega 56 should in theory perform quite a bit faster than the GeForce GTX 660 in general. (explain)
Texel RateThe Radeon RX Vega 56 should be quite a bit (approximately 230%) more effective at anisotropic filtering than the GeForce GTX 660. (explain)
Pixel RateThe Radeon RX Vega 56 should be quite a bit (approximately 215%) better at AA than the GeForce GTX 660, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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