Compare any two graphics cards:
GeForce GTX Titan vs Radeon Vega Frontier Edition
IntroThe GeForce GTX Titan comes with a clock frequency of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It is made up of 2688 SPUs, 224 TAUs, and 48 ROPs.Compare that to the Radeon Vega Frontier Edition, which has a core clock frequency of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit bus, and makes use of a 14 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon Vega Frontier Edition, in theory, should be a lot faster than the GeForce GTX Titan in general. (explain)
Texel RateThe Radeon Vega Frontier Edition will be a lot (more or less 89%) better at texture filtering than the GeForce GTX Titan. (explain)
Pixel RateThe Radeon Vega Frontier Edition is a lot (about 120%) faster with regards to FSAA than the GeForce GTX Titan, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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