Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs GeForce GT 1030
IntroThe GeForce 8600 GT 512MB GDDR3 comes with a core clock frequency of 540 MHz and a GDDR3 memory speed of 700 MHz. It also features a 128-bit memory bus, and makes use of a 80 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare all of that to the GeForce GT 1030, which comes with GPU core speed of 1265 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 64-bit bus. It also features 384 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 1030 is 119% quicker than the GeForce 8600 GT 512MB GDDR3 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 1030 is much (about 369%) more effective at texture filtering than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateThe GeForce GT 1030 should be quite a bit (more or less 369%) faster with regards to AA than the GeForce 8600 GT 512MB GDDR3, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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