Compare any two graphics cards:
GeForce 8600 GS (OEM) vs GeForce GT 1030
IntroThe GeForce 8600 GS (OEM) makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 memory is set to run at a frequency of 400 MHz on this particular card. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare that to the GeForce GT 1030, which has GPU core speed of 1265 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 32 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 1030 should in theory perform quite a bit faster than the GeForce 8600 GS (OEM) in general. (explain)
Texel RateThe GeForce GT 1030 will be much (approximately 369%) faster with regards to anisotropic filtering than the GeForce 8600 GS (OEM). (explain)
Pixel RateThe GeForce GT 1030 is quite a bit (approximately 369%) better at anti-aliasing than the GeForce 8600 GS (OEM), and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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