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GeForce 8800 GTS (G80) 320MB vs GeForce GT 1030

Intro

The GeForce 8800 GTS (G80) 320MB has a core clock speed of 513 MHz and a GDDR3 memory speed of 792 MHz. It also features a 320-bit memory bus, and uses a 90 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.

Compare all of that to the GeForce GT 1030, which features a core clock frequency of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 64-bit bus, and makes use of a 16 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 113 Watts (377%)

Memory Bandwidth

In theory, the GeForce 8800 GTS (G80) 320MB is 29% quicker than the GeForce GT 1030 in general, due to its higher bandwidth. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 14208 (29%)

Texel Rate

The GeForce GT 1030 will be much (approximately 64%) more effective at AF than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GT 1030 40480 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 15856 (64%)

Pixel Rate

The GeForce GT 1030 is quite a bit (about 97%) better at AA than the GeForce 8800 GTS (G80) 320MB, and also will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GT 1030 20240 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 9980 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 320MB

Amazon.com

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GeForce GT 1030

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 320MB GeForce GT 1030
Manufacturer nVidia nVidia
Year Feb 2007 May 2017
Code Name G80 GP108-300
Memory 320 MB 2048 MB
Core Speed 513 MHz 1265 MHz
Memory Speed 1584 MHz 6008 MHz
Power (Max TDP) 143 watts 30 watts
Bandwidth 63360 MB/sec 49152 MB/sec
Texel Rate 24624 Mtexels/sec 40480 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 20240 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 32
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 64-bit
Fab Process 90 nm 16 nm
Transistors 681 million 3300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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