Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GT 1030
IntroThe GeForce 8800 Ultra uses a 90 nm design. nVidia has set the core frequency at 612 MHz. The GDDR3 memory runs at a speed of 1080 MHz on this specific model. It features 128 SPUs as well as 64 Texture Address Units and 24 ROPs.Compare all of that to the GeForce GT 1030, which comes with a core clock frequency of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 64-bit bus, and uses a 16 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 Ultra is 111% quicker than the GeForce GT 1030 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GT 1030 is a little bit (approximately 3%) faster with regards to anisotropic filtering than the GeForce 8800 Ultra. (explain)
Pixel RateThe GeForce GT 1030 should be a lot (more or less 38%) more effective at FSAA than the GeForce 8800 Ultra, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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