Compare any two graphics cards:
GeForce 9500 GT DDR2 vs GeForce GT 1030
IntroThe GeForce 9500 GT DDR2 makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The DDR2 memory is set to run at a frequency of 500 MHz on this specific card. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare those specs to the GeForce GT 1030, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this card. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 1030 should be much faster than the GeForce 9500 GT DDR2 overall. (explain)
Texel RateThe GeForce GT 1030 will be quite a bit (more or less 360%) more effective at anisotropic filtering than the GeForce 9500 GT DDR2. (explain)
Pixel RateThe GeForce GT 1030 is a lot (about 360%) faster with regards to FSAA than the GeForce 9500 GT DDR2, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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