Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 3470 256MB
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has clocked the core speed at 1265 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this specific model. It features 384 SPUs as well as 32 Texture Address Units and 16 ROPs.Compare those specs to the Radeon HD 3470 256MB, which uses a 55 nm design. AMD has clocked the core speed at 800 MHz. The DDR2 memory works at a speed of 950 MHz on this model. It features 40(8x5) SPUs as well as 4 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GT 1030 should theoretically perform quite a bit faster than the Radeon HD 3470 256MB in general. (explain)
Texel RateThe GeForce GT 1030 is much (approximately 1165%) faster with regards to anisotropic filtering than the Radeon HD 3470 256MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GT 1030 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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