Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 3850 256MB
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has set the core speed at 1265 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this card. It features 384 SPUs along with 32 TAUs and 16 ROPs.Compare those specs to the Radeon HD 3850 256MB, which comes with core speeds of 668 MHz on the GPU, and 828 MHz on the 256 MB of GDDR3 RAM. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 3850 256MB should perform a bit faster than the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce GT 1030 should be a lot (more or less 279%) more effective at AF than the Radeon HD 3850 256MB. (explain)
Pixel RateThe GeForce GT 1030 will be much (about 89%) more effective at anti-aliasing than the Radeon HD 3850 256MB, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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