Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 3870 512MB
IntroThe GeForce GT 1030 has a clock frequency of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 64-bit memory bus, and makes use of a 16 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specifications to the Radeon HD 3870 512MB, which features GPU core speed of 775 MHz, and 512 MB of GDDR3 memory running at 900 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 3870 512MB should be 17% quicker than the GeForce GT 1030 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GT 1030 is much (about 226%) faster with regards to anisotropic filtering than the Radeon HD 3870 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GT 1030 is superior to the Radeon HD 3870 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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