Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 4670 512MB
IntroThe GeForce GT 1030 has a clock speed of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 64-bit bus, and makes use of a 16 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specs to the Radeon HD 4670 512MB, which features a clock frequency of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 55 nm design. It features 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 1030 should be 54% faster than the Radeon HD 4670 512MB overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 1030 should be much (more or less 69%) faster with regards to anisotropic filtering than the Radeon HD 4670 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GT 1030 is superior to the Radeon HD 4670 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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