Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 4730
IntroThe GeForce GT 1030 comes with a clock speed of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 64-bit bus, and makes use of a 16 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specifications to the Radeon HD 4730, which comes with GPU clock speed of 700 MHz, and 512 MB of GDDR5 memory set to run at 900 MHz through a 128-bit bus. It also is made up of 640(128x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4730 will be 17% faster than the GeForce GT 1030 in general, due to its higher data rate. (explain)
Texel RateThe GeForce GT 1030 should be a lot (approximately 81%) faster with regards to anisotropic filtering than the Radeon HD 4730. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 1030 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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