Compare any two graphics cards:
GeForce GT 1030 vs GeForce GTS 250 1GB
IntroThe GeForce GT 1030 has a GPU core clock speed of 1265 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 64-bit bus. It also features 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare that to the GeForce GTS 250 1GB, which features a clock frequency of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also features a 256-bit memory bus, and uses a 65/55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 250 1GB should theoretically perform a lot faster than the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce GTS 250 1GB is a small bit (approximately 17%) better at texture filtering than the GeForce GT 1030. (explain)
Pixel RateThe GeForce GT 1030 should be a lot (more or less 71%) better at FSAA than the GeForce GTS 250 1GB, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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