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GeForce GT 1030 vs GeForce GTX 260

Intro

The GeForce GT 1030 makes use of a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 memory works at a speed of 1502 MHz on this specific card. It features 384 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare that to the GeForce GTX 260, which features clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 192 SPUs along with 64 Texture Address Units and 28 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce GTX 260 182 Watts
Difference: 152 Watts (507%)

Memory Bandwidth

Performance-wise, the GeForce GTX 260 should in theory be much better than the GeForce GT 1030 in general. (explain)

GeForce GTX 260 111888 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 62736 (128%)

Texel Rate

The GeForce GT 1030 is a little bit (approximately 10%) faster with regards to AF than the GeForce GTX 260. (explain)

GeForce GT 1030 40480 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 3616 (10%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GT 1030 is a better choice, by a large margin. (explain)

GeForce GT 1030 20240 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 4112 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 1030

Amazon.com

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GeForce GTX 260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 GeForce GTX 260
Manufacturer nVidia nVidia
Year May 2017 June 16, 2008
Code Name GP108-300 G200
Memory 2048 MB 896 MB
Core Speed 1265 MHz 576 MHz
Memory Speed 6008 MHz 1998 MHz
Power (Max TDP) 30 watts 182 watts
Bandwidth 49152 MB/sec 111888 MB/sec
Texel Rate 40480 Mtexels/sec 36864 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 384 192
Texture Mapping Units 32 64
Render Output Units 16 28
Bus Type GDDR5 GDDR3
Bus Width 64-bit 448-bit
Fab Process 16 nm 65 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 1030

Amazon.com

Check prices at:

GeForce GTX 260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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