Compare any two graphics cards:
GeForce GT 1030 vs GeForce GTX 285 1GB
IntroThe GeForce GT 1030 comes with a clock frequency of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 64-bit bus, and uses a 16 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce GTX 285 1GB, which has a GPU core clock speed of 648 MHz, and 1024 MB of GDDR3 RAM running at 1242 MHz through a 512-bit bus. It also is comprised of 240 SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 285 1GB should in theory be much better than the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce GTX 285 1GB will be a lot (about 28%) more effective at AF than the GeForce GT 1030. (explain)
Pixel RateThe GeForce GTX 285 1GB should be a bit (more or less 2%) faster with regards to AA than the GeForce GT 1030, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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