Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 5870
IntroThe GeForce GT 1030 comes with a GPU core clock speed of 1265 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 64-bit bus. It also is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare all of that to the Radeon HD 5870, which makes use of a 40 nm design. AMD has set the core speed at 850 MHz. The GDDR5 RAM runs at a speed of 1200 MHz on this particular card. It features 1600(320x5) SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5870 should be much faster than the GeForce GT 1030 overall. (explain)
Texel RateThe Radeon HD 5870 is a lot (more or less 68%) better at texture filtering than the GeForce GT 1030. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 5870 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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