Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 5870
IntroThe GeForce GT 1030 comes with a clock frequency of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 64-bit memory bus, and uses a 16 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 ROPs.Compare those specs to the Radeon HD 5870, which makes use of a 40 nm design. AMD has clocked the core frequency at 850 MHz. The GDDR5 RAM runs at a frequency of 1200 MHz on this model. It features 1600(320x5) SPUs as well as 80 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5870 will be 213% faster than the GeForce GT 1030 overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon HD 5870 will be a lot (about 68%) faster with regards to AF than the GeForce GT 1030. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 5870 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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