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GeForce GT 1030 vs Radeon HD 5550

Intro

The GeForce GT 1030 comes with core speeds of 1265 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare that to the Radeon HD 5550, which has GPU core speed of 550 MHz, and 512 MB of DDR2 memory running at 400 MHz through a 128-bit bus. It also features 320(64x5) Stream Processors, 16 TAUs, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GT 1030 should be 284% quicker than the Radeon HD 5550 overall, because of its higher bandwidth. (explain)

GeForce GT 1030 49152 MB/sec
Radeon HD 5550 12800 MB/sec
Difference: 36352 (284%)

Texel Rate

The GeForce GT 1030 is a lot (about 360%) better at anisotropic filtering than the Radeon HD 5550. (explain)

GeForce GT 1030 40480 Mtexels/sec
Radeon HD 5550 8800 Mtexels/sec
Difference: 31680 (360%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GT 1030 is the winner, by a large margin. (explain)

GeForce GT 1030 20240 Mpixels/sec
Radeon HD 5550 4400 Mpixels/sec
Difference: 15840 (360%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 1030

Amazon.com

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Radeon HD 5550

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 Radeon HD 5550
Manufacturer nVidia AMD
Year May 2017 February 9, 2010
Code Name GP108-300 Redwood LE
Memory 2048 MB 512 MB
Core Speed 1265 MHz 550 MHz
Memory Speed 6008 MHz 800 MHz
Power (Max TDP) 30 watts (Unknown) watts
Bandwidth 49152 MB/sec 12800 MB/sec
Texel Rate 40480 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 384 320(64x5)
Texture Mapping Units 32 16
Render Output Units 16 8
Bus Type GDDR5 DDR2
Bus Width 64-bit 128-bit
Fab Process 16 nm 40 nm
Transistors 3300 million 627 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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