Compare any two graphics cards:
VS

GeForce GT 1030 vs GeForce GTX 660 Ti

Intro

The GeForce GT 1030 makes use of a 16 nm design. nVidia has set the core speed at 1265 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this specific card. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specifications to the GeForce GTX 660 Ti, which comes with GPU clock speed of 915 MHz, and 2048 MB of GDDR5 RAM set to run at 1500 MHz through a 192-bit bus. It also features 1344 Stream Processors, 112 TAUs, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 120 Watts (400%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should be a lot faster than the GeForce GT 1030 in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 94848 (193%)

Texel Rate

The GeForce GTX 660 Ti is much (approximately 153%) faster with regards to texture filtering than the GeForce GT 1030. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 62000 (153%)

Pixel Rate

The GeForce GTX 660 Ti should be a bit (approximately 8%) faster with regards to AA than the GeForce GT 1030, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 1720 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 1030 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year May 2017 August 2012
Code Name GP108-300 GK104
Memory 2048 MB 2048 MB
Core Speed 1265 MHz 915 MHz
Memory Speed 6008 MHz 6000 MHz
Power (Max TDP) 30 watts 150 watts
Bandwidth 49152 MB/sec 144000 MB/sec
Texel Rate 40480 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 384 1344
Texture Mapping Units 32 112
Render Output Units 16 24
Bus Type GDDR5 GDDR5
Bus Width 64-bit 192-bit
Fab Process 16 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield