Compare any two graphics cards:
GeForce GT 1030 vs GeForce GTX Titan
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has set the core speed at 1265 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this specific model. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the GeForce GTX Titan, which uses a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this particular model. It features 2688 SPUs as well as 224 TAUs and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX Titan should in theory be a lot better than the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce GTX Titan will be a lot (approximately 363%) faster with regards to AF than the GeForce GT 1030. (explain)
Pixel RateThe GeForce GTX Titan should be much (about 98%) better at anti-aliasing than the GeForce GT 1030, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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