Compare any two graphics cards:
VS

GeForce GT 1030 vs Radeon R9 295X2

Intro

The GeForce GT 1030 comes with a GPU core clock speed of 1265 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare that to the Radeon R9 295X2, which comes with a core clock speed of 1018 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit memory bus, and uses a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon R9 295X2 500 Watts
Difference: 470 Watts (1567%)

Memory Bandwidth

As far as performance goes, the Radeon R9 295X2 should theoretically be a lot better than the GeForce GT 1030 overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 590848 (1202%)

Texel Rate

The Radeon R9 295X2 should be quite a bit (approximately 785%) more effective at anisotropic filtering than the GeForce GT 1030. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 317856 (785%)

Pixel Rate

The Radeon R9 295X2 will be a lot (approximately 544%) more effective at FSAA than the GeForce GT 1030, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 110064 (544%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 1030 Radeon R9 295X2
Manufacturer nVidia AMD
Year May 2017 April 2014
Code Name GP108-300 Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 1265 MHz 1018 MHz (x2)
Memory Speed 6008 MHz 5000 MHz (x2)
Power (Max TDP) 30 watts 500 watts
Bandwidth 49152 MB/sec 640000 MB/sec
Texel Rate 40480 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 384 2816 (x2)
Texture Mapping Units 32 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 64-bit 512-bit (x2)
Fab Process 16 nm 28 nm
Transistors 3300 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield