Compare any two graphics cards:
GeForce 9600 GT 1GB vs Nvidia Titan Xp
IntroThe GeForce 9600 GT 1GB features a GPU core clock speed of 650 MHz, and the 1024 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also is comprised of 64 Stream Processors, 32 TAUs, and 16 Raster Operation Units.Compare that to the Nvidia Titan Xp, which features clock speeds of 1582 MHz on the GPU, and 1426 MHz on the 12288 MB of GDDR5X memory. It features 3840 SPUs along with 240 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Nvidia Titan Xp should in theory be quite a bit superior to the GeForce 9600 GT 1GB in general. (explain)
Texel RateThe Nvidia Titan Xp will be much (about 1725%) faster with regards to anisotropic filtering than the GeForce 9600 GT 1GB. (explain)
Pixel RateThe Nvidia Titan Xp should be quite a bit (approximately 1360%) faster with regards to full screen anti-aliasing than the GeForce 9600 GT 1GB, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!