Compare any two graphics cards:
GeForce 8500 GT vs Nvidia Titan Xp
IntroThe GeForce 8500 GT makes use of a 80 nm design. nVidia has clocked the core frequency at 450 MHz. The DDR2 RAM is set to run at a speed of 400 MHz on this card. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.Compare that to the Nvidia Titan Xp, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1582 MHz. The GDDR5X RAM works at a frequency of 1426 MHz on this particular model. It features 3840 SPUs as well as 240 Texture Address Units and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Nvidia Titan Xp should theoretically be a lot better than the GeForce 8500 GT in general. (explain)
Texel RateThe Nvidia Titan Xp should be quite a bit (about 10447%) more effective at anisotropic filtering than the GeForce 8500 GT. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Nvidia Titan Xp is superior to the GeForce 8500 GT, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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