Compare any two graphics cards:
GeForce 8800 GS vs Nvidia Titan Xp
IntroThe GeForce 8800 GS comes with a clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 192-bit memory bus, and makes use of a 65 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 12 ROPs.Compare all that to the Nvidia Titan Xp, which features a core clock frequency of 1582 MHz and a GDDR5X memory speed of 1426 MHz. It also uses a 384-bit bus, and uses a 16 nm design. It is made up of 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Nvidia Titan Xp should theoretically be quite a bit superior to the GeForce 8800 GS in general. (explain)
Texel RateThe Nvidia Titan Xp will be a lot (more or less 1338%) faster with regards to texture filtering than the GeForce 8800 GS. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Nvidia Titan Xp is superior to the GeForce 8800 GS, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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