Compare any two graphics cards:
GeForce 8800 GTX vs Nvidia Titan Xp
IntroThe GeForce 8800 GTX features a core clock frequency of 575 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 384-bit memory bus, and uses a 90 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 24 ROPs.Compare those specs to the Nvidia Titan Xp, which comes with a clock speed of 1582 MHz and a GDDR5X memory frequency of 1426 MHz. It also uses a 384-bit bus, and uses a 16 nm design. It features 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan Xp should in theory perform a lot faster than the GeForce 8800 GTX overall. (explain)
Texel RateThe Nvidia Titan Xp should be much (approximately 932%) more effective at texture filtering than the GeForce 8800 GTX. (explain)
Pixel RateThe Nvidia Titan Xp should be much (approximately 1001%) better at full screen anti-aliasing than the GeForce 8800 GTX, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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