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Nvidia Titan Xp vs Radeon RX 550

Intro

The Nvidia Titan Xp comes with clock speeds of 1582 MHz on the GPU, and 1426 MHz on the 12288 MB of GDDR5X memory. It features 3840 SPUs as well as 240 Texture Address Units and 96 ROPs.

Compare all that to the Radeon RX 550, which features GPU core speed of 1100 MHz, and 2048 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also is made up of 512 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Radeon RX 550 3507 points
Difference: 24431 (697%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
Nvidia Titan Xp 250 Watts
Difference: 200 Watts (400%)

Memory Bandwidth

Theoretically speaking, the Nvidia Titan Xp will be 389% faster than the Radeon RX 550 overall, because of its higher bandwidth. (explain)

Nvidia Titan Xp 560845 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 446157 (389%)

Texel Rate

The Nvidia Titan Xp is much (approximately 979%) faster with regards to anisotropic filtering than the Radeon RX 550. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 344480 (979%)

Pixel Rate

The Nvidia Titan Xp is a lot (more or less 763%) more effective at FSAA than the Radeon RX 550, and also should be capable of handling higher resolutions without slowing down too much. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 134272 (763%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Nvidia Titan Xp

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Nvidia Titan Xp Radeon RX 550
Manufacturer nVidia AMD
Year April 2017 April 2017
Code Name GP102 Polaris 12
Memory 12288 MB 2048 MB
Core Speed 1582 MHz 1100 MHz
Memory Speed 11408 MHz 7000 MHz
Power (Max TDP) 250 watts 50 watts
Bandwidth 560845 MB/sec 114688 MB/sec
Texel Rate 379680 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 151872 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 3840 512
Texture Mapping Units 240 32
Render Output Units 96 16
Bus Type GDDR5X GDDR5
Bus Width 384-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Nvidia Titan Xp

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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