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GeForce 8600 GT 512MB DDR2 vs Radeon HD 3870 512MB

Intro

The GeForce 8600 GT 512MB DDR2 comes with a clock speed of 540 MHz and a DDR2 memory speed of 400 MHz. It also uses a 128-bit bus, and uses a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare all of that to the Radeon HD 3870 512MB, which features a clock speed of 775 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Radeon HD 3870 512MB 106 Watts
Difference: 59 Watts (126%)

Memory Bandwidth

In theory, the Radeon HD 3870 512MB will be 350% quicker than the GeForce 8600 GT 512MB DDR2 overall, because of its higher data rate. (explain)

Radeon HD 3870 512MB 57600 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 44800 (350%)

Texel Rate

The Radeon HD 3870 512MB is quite a bit (more or less 44%) faster with regards to texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

Radeon HD 3870 512MB 12400 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 3760 (44%)

Pixel Rate

The Radeon HD 3870 512MB should be a lot (about 187%) more effective at AA than the GeForce 8600 GT 512MB DDR2, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 3870 512MB 12400 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 8080 (187%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon HD 3870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB DDR2 Radeon HD 3870 512MB
Manufacturer nVidia AMD
Year April 2007 Nov 19, 2007
Code Name G84 RV670 XT
Memory 512 MB 512 MB
Core Speed 540 MHz 775 MHz
Memory Speed 800 MHz 1800 MHz
Power (Max TDP) 47 watts 106 watts
Bandwidth 12800 MB/sec 57600 MB/sec
Texel Rate 8640 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 12400 Mpixels/sec
Unified Shaders 32 320(64x5)
Texture Mapping Units 16 16
Render Output Units 8 16
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit
Fab Process 80 nm 55 nm
Transistors 289 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon HD 3870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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