Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs GeForce 8800 GTX

Intro

The GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 RAM runs at a speed of 792 MHz on this particular card. It features 96 SPUs as well as 48 TAUs and 20 ROPs.

Compare all that to the GeForce 8800 GTX, which has GPU clock speed of 575 MHz, and 768 MB of GDDR3 memory running at 900 MHz through a 384-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 320MB 143 Watts
GeForce 8800 GTX 155 Watts
Difference: 12 Watts (8%)

Memory Bandwidth

In theory, the GeForce 8800 GTX will be 36% faster than the GeForce 8800 GTS (G80) 320MB overall, because of its greater data rate. (explain)

GeForce 8800 GTX 86400 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 23040 (36%)

Texel Rate

The GeForce 8800 GTX should be a lot (more or less 49%) better at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce 8800 GTX 36800 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 12176 (49%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 8800 GTX is superior to the GeForce 8800 GTS (G80) 320MB, and very much so. (explain)

GeForce 8800 GTX 13800 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 3540 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce 8800 GTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB GeForce 8800 GTX
Manufacturer nVidia nVidia
Year Feb 2007 Nov 2006
Code Name G80 G80
Memory 320 MB 768 MB
Core Speed 513 MHz 575 MHz
Memory Speed 1584 MHz 1800 MHz
Power (Max TDP) 143 watts 155 watts
Bandwidth 63360 MB/sec 86400 MB/sec
Texel Rate 24624 Mtexels/sec 36800 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 13800 Mpixels/sec
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 20 24
Bus Type GDDR3 GDDR3
Bus Width 320-bit 384-bit
Fab Process 90 nm 90 nm
Transistors 681 million 681 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce 8800 GTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield