Compare any two graphics cards:
GeForce GTX 1080 vs Radeon RX 550
IntroThe GeForce GTX 1080 makes use of a 16 nm design. nVidia has clocked the core frequency at 1607 MHz. The GDDR5X memory runs at a frequency of 1251 MHz on this particular card. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.Compare all of that to the Radeon RX 550, which has a core clock speed of 1100 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 14 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1080 should in theory be quite a bit better than the Radeon RX 550 overall. (explain)
Texel RateThe GeForce GTX 1080 is much (more or less 630%) more effective at texture filtering than the Radeon RX 550. (explain)
Pixel RateThe GeForce GTX 1080 is much (more or less 484%) better at anti-aliasing than the Radeon RX 550, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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