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GeForce GTX 1080 vs Radeon RX 550

Intro

The GeForce GTX 1080 has a GPU core clock speed of 1607 MHz, and the 8192 MB of GDDR5X RAM is set to run at 1251 MHz through a 256-bit bus. It also features 2560 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.

Compare all that to the Radeon RX 550, which makes use of a 14 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this specific model. It features 512 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon RX 550 3507 points
Difference: 18435 (526%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 1080 180 Watts
Difference: 130 Watts (260%)

Memory Bandwidth

The GeForce GTX 1080, in theory, should perform a lot faster than the Radeon RX 550 in general. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 212992 (186%)

Texel Rate

The GeForce GTX 1080 should be quite a bit (more or less 630%) faster with regards to anisotropic filtering than the Radeon RX 550. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 221920 (630%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1080 is the winner, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 85248 (484%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon RX 550
Manufacturer nVidia AMD
Year May 2016 April 2017
Code Name GP104-400 Polaris 12
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1100 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 50 watts
Bandwidth 327680 MB/sec 114688 MB/sec
Texel Rate 257120 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 2560 512
Texture Mapping Units 160 32
Render Output Units 64 16
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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