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GeForce GTX Titan vs Radeon RX 580

Intro

The GeForce GTX Titan uses a 28 nm design. nVidia has clocked the core speed at 837 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this particular model. It features 2688 SPUs along with 224 Texture Address Units and 48 Rasterization Operator Units.

Compare that to the Radeon RX 580, which features a GPU core clock speed of 1257 MHz, and 8192 MB of GDDR5 memory running at 2000 MHz through a 256-bit bus. It also features 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX Titan 10162 points
Difference: 3468 (34%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX Titan 250 Watts
Difference: 65 Watts (35%)

Memory Bandwidth

The GeForce GTX Titan should in theory be a little bit faster than the Radeon RX 580 overall. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon RX 580 262144 MB/sec
Difference: 26240 (10%)

Texel Rate

The GeForce GTX Titan will be just a bit (approximately 4%) more effective at texture filtering than the Radeon RX 580. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon RX 580 181008 Mtexels/sec
Difference: 6480 (4%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX 580 is the winner, though only just barely. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 48 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon RX 580
Manufacturer nVidia AMD
Year February 2013 April 2017
Code Name GK110 Polaris 20
Memory 6144 MB 8192 MB
Core Speed 837 MHz 1257 MHz
Memory Speed 6008 MHz 8000 MHz
Power (Max TDP) 250 watts 185 watts
Bandwidth 288384 MB/sec 262144 MB/sec
Texel Rate 187488 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 2688 2304
Texture Mapping Units 224 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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