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GeForce GTX Titan vs Radeon RX 580

Intro

The GeForce GTX Titan comes with a GPU core speed of 837 MHz, and the 6144 MB of GDDR5 memory is set to run at 1502 MHz through a 384-bit bus. It also is made up of 2688 SPUs, 224 TAUs, and 48 ROPs.

Compare all that to the Radeon RX 580, which comes with a GPU core clock speed of 1257 MHz, and 8192 MB of GDDR5 memory running at 2000 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX Titan 10162 points
Difference: 3468 (34%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX Titan 250 Watts
Difference: 65 Watts (35%)

Memory Bandwidth

Theoretically, the GeForce GTX Titan should perform a small bit faster than the Radeon RX 580 in general. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon RX 580 262144 MB/sec
Difference: 26240 (10%)

Texel Rate

The GeForce GTX Titan should be just a bit (more or less 4%) faster with regards to anisotropic filtering than the Radeon RX 580. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon RX 580 181008 Mtexels/sec
Difference: 6480 (4%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX 580 is superior to the GeForce GTX Titan, not by a very large margin though. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 48 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon RX 580
Manufacturer nVidia AMD
Year February 2013 April 2017
Code Name GK110 Polaris 20
Memory 6144 MB 8192 MB
Core Speed 837 MHz 1257 MHz
Memory Speed 6008 MHz 8000 MHz
Power (Max TDP) 250 watts 185 watts
Bandwidth 288384 MB/sec 262144 MB/sec
Texel Rate 187488 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 2688 2304
Texture Mapping Units 224 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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