Compare any two graphics cards:
VS

GeForce GTX 980 vs Radeon RX 580

Intro

The GeForce GTX 980 features core clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.

Compare that to the Radeon RX 580, which features a clock speed of 1257 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit memory bus, and uses a 14 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 980 13552 points
Difference: 78 (1%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 8 (40%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 580 315 Sol/s
Difference: 93 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon RX 580 185 Watts
Difference: 20 Watts (12%)

Memory Bandwidth

In theory, the Radeon RX 580 should be 17% faster than the GeForce GTX 980 overall, because of its higher data rate. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 38144 (17%)

Texel Rate

The Radeon RX 580 is quite a bit (about 26%) more effective at AF than the GeForce GTX 980. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 36880 (26%)

Pixel Rate

The GeForce GTX 980 should be a lot (about 79%) more effective at AA than the Radeon RX 580, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 31840 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Radeon RX 580
Manufacturer nVidia AMD
Year September 2014 April 2017
Code Name GM204-400 Polaris 20
Memory 4096 MB 8192 MB
Core Speed 1126 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 165 watts 185 watts
Bandwidth 224000 MB/sec 262144 MB/sec
Texel Rate 144128 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 2048 2304
Texture Mapping Units 128 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield