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GeForce GTX 960 vs Radeon RX 580

Intro

The GeForce GTX 960 has clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon RX 580, which uses a 14 nm design. AMD has clocked the core frequency at 1257 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this specific card. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 960 7627 points
Difference: 6003 (79%)

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 161 (105%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 17 (155%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon RX 580 185 Watts
Difference: 65 Watts (54%)

Memory Bandwidth

Theoretically, the Radeon RX 580 should perform a lot faster than the GeForce GTX 960 overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 150144 (134%)

Texel Rate

The Radeon RX 580 is quite a bit (approximately 151%) better at AF than the GeForce GTX 960. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 108880 (151%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 580 is the winner, but not by far. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 4160 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon RX 580
Manufacturer nVidia AMD
Year January 2015 April 2017
Code Name GM206 Polaris 20
Memory 2048 MB 8192 MB
Core Speed 1127 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 120 watts 185 watts
Bandwidth 112000 MB/sec 262144 MB/sec
Texel Rate 72128 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 1024 2304
Texture Mapping Units 64 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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