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GeForce GTX Titan X vs Radeon RX 580

Intro

The GeForce GTX Titan X comes with a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is made up of 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.

Compare those specs to the Radeon RX 580, which has core speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon RX 580 13630 points
Difference: 4249 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX Titan X 250 Watts
Difference: 65 Watts (35%)

Memory Bandwidth

Theoretically, the GeForce GTX Titan X should perform much faster than the Radeon RX 580 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon RX 580 262144 MB/sec
Difference: 73856 (28%)

Texel Rate

The GeForce GTX Titan X should be a small bit (more or less 6%) more effective at anisotropic filtering than the Radeon RX 580. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon RX 580 181008 Mtexels/sec
Difference: 10992 (6%)

Pixel Rate

The GeForce GTX Titan X will be a lot (more or less 139%) more effective at FSAA than the Radeon RX 580, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 55776 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon RX 580
Manufacturer nVidia AMD
Year March 2015 April 2017
Code Name GM200 Polaris 20
Memory 12288 MB 8192 MB
Core Speed 1000 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 250 watts 185 watts
Bandwidth 336000 MB/sec 262144 MB/sec
Texel Rate 192000 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 3072 2304
Texture Mapping Units 192 144
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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