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GeForce GTX Titan Black vs Geforce GTX 1080 Ti

Intro

The GeForce GTX Titan Black has a clock frequency of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It features 2880 SPUs, 240 TAUs, and 48 ROPs.

Compare those specs to the Geforce GTX 1080 Ti, which comes with core speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X memory. It features 3584 SPUs as well as 224 TAUs and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX Titan Black 11666 points
Difference: 15963 (137%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Geforce GTX 1080 Ti should theoretically be a lot faster than the GeForce GTX Titan Black in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX Titan Black 336000 MB/sec
Difference: 159616 (48%)

Texel Rate

The Geforce GTX 1080 Ti should be much (approximately 55%) more effective at AF than the GeForce GTX Titan Black. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 118160 (55%)

Pixel Rate

The Geforce GTX 1080 Ti will be a lot (approximately 205%) more effective at anti-aliasing than the GeForce GTX Titan Black, and capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 87568 (205%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year February 2014 March 2017
Code Name GK110-430 GP102
Memory 6144 MB 11264 MB
Core Speed 889 MHz 1480 MHz
Memory Speed 7000 MHz 11008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 495616 MB/sec
Texel Rate 213360 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 2880 3584
Texture Mapping Units 240 224
Render Output Units 48 88
Bus Type GDDR5 GDDR5X
Bus Width 384-bit 352-bit
Fab Process 28 nm 16 nm
Transistors 7080 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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