Compare any two graphics cards:
GeForce GTX 980 vs Geforce GTX 1080 Ti
IntroThe GeForce GTX 980 comes with a GPU core clock speed of 1126 MHz, and the 4096 MB of GDDR5 RAM runs at 1750 MHz through a 256-bit bus. It also is comprised of 2048 SPUs, 128 TAUs, and 64 ROPs.Compare all of that to the Geforce GTX 1080 Ti, which has GPU clock speed of 1480 MHz, and 11264 MB of GDDR5X memory set to run at 1376 MHz through a 352-bit bus. It also is comprised of 3584 Stream Processors, 224 Texture Address Units, and 88 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 1080 Ti should perform much faster than the GeForce GTX 980 in general. (explain)
Texel RateThe Geforce GTX 1080 Ti should be quite a bit (approximately 130%) more effective at anisotropic filtering than the GeForce GTX 980. (explain)
Pixel RateIf using a high resolution is important to you, then the Geforce GTX 1080 Ti is superior to the GeForce GTX 980, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!