Compare any two graphics cards:
GeForce GTX Titan X vs Geforce GTX 1080 Ti
IntroThe GeForce GTX Titan X features a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It features 3072 SPUs, 192 Texture Address Units, and 96 ROPs.Compare those specs to the Geforce GTX 1080 Ti, which features core speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X memory. It features 3584 SPUs as well as 224 Texture Address Units and 88 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the Geforce GTX 1080 Ti should be 48% faster than the GeForce GTX Titan X in general, because of its higher bandwidth. (explain)
Texel RateThe Geforce GTX 1080 Ti will be a lot (more or less 73%) better at texture filtering than the GeForce GTX Titan X. (explain)
Pixel RateThe Geforce GTX 1080 Ti should be much (more or less 36%) more effective at full screen anti-aliasing than the GeForce GTX Titan X, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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