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GeForce GTX Titan X vs Geforce GTX 1080 Ti

Intro

The GeForce GTX Titan X has a GPU core clock speed of 1000 MHz, and the 12288 MB of GDDR5 RAM is set to run at 1750 MHz through a 384-bit bus. It also is comprised of 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.

Compare those specifications to the Geforce GTX 1080 Ti, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1480 MHz. The GDDR5X RAM works at a speed of 1376 MHz on this particular card. It features 3584 SPUs along with 224 Texture Address Units and 88 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX Titan X 17879 points
Difference: 9750 (55%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Geforce GTX 1080 Ti should in theory perform quite a bit faster than the GeForce GTX Titan X in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX Titan X 336000 MB/sec
Difference: 159616 (48%)

Texel Rate

The Geforce GTX 1080 Ti is quite a bit (more or less 73%) better at anisotropic filtering than the GeForce GTX Titan X. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 139520 (73%)

Pixel Rate

The Geforce GTX 1080 Ti will be quite a bit (more or less 36%) better at full screen anti-aliasing than the GeForce GTX Titan X, and able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX Titan X 96000 Mpixels/sec
Difference: 34240 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year March 2015 March 2017
Code Name GM200 GP102
Memory 12288 MB 11264 MB
Core Speed 1000 MHz 1480 MHz
Memory Speed 7000 MHz 11008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 495616 MB/sec
Texel Rate 192000 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 3072 3584
Texture Mapping Units 192 224
Render Output Units 96 88
Bus Type GDDR5 GDDR5X
Bus Width 384-bit 352-bit
Fab Process 28 nm 16 nm
Transistors 8000 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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