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Geforce GTX 1080 Ti vs Radeon R7 360

Intro

The Geforce GTX 1080 Ti comes with core speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X memory. It features 3584 SPUs along with 224 Texture Address Units and 88 ROPs.

Compare those specifications to the Radeon R7 360, which has a GPU core clock speed of 1050 MHz, and 2048 MB of GDDR5 RAM set to run at 1625 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon R7 360 4110 points
Difference: 23519 (572%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
Radeon R7 360 98 Sol/s
Difference: 612 (624%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

The Geforce GTX 1080 Ti should theoretically perform quite a bit faster than the Radeon R7 360 overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 391616 (377%)

Texel Rate

The Geforce GTX 1080 Ti will be much (more or less 558%) faster with regards to AF than the Radeon R7 360. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 281120 (558%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 1080 Ti is superior to the Radeon R7 360, by far. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 113440 (675%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon R7 360
Manufacturer nVidia AMD
Year March 2017 June 2015
Code Name GP102 Tobago
Memory 11264 MB 2048 MB
Core Speed 1480 MHz 1050 MHz
Memory Speed 11008 MHz 6500 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 495616 MB/sec 104000 MB/sec
Texel Rate 331520 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 3584 768
Texture Mapping Units 224 48
Render Output Units 88 16
Bus Type GDDR5X GDDR5
Bus Width 352-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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