Compare any two graphics cards:
GeForce 930M vs Geforce GTX 1080 Ti
IntroThe GeForce 930M makes use of a 28 nm design. nVidia has set the core speed at 928 MHz. The DDR3 RAM works at a speed of 900 MHz on this specific model. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.Compare those specifications to the Geforce GTX 1080 Ti, which features GPU core speed of 1480 MHz, and 11264 MB of GDDR5X RAM set to run at 1376 MHz through a 352-bit bus. It also is made up of 3584 SPUs, 224 TAUs, and 88 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Geforce GTX 1080 Ti should theoretically be a lot superior to the GeForce 930M in general. (explain)
Texel RateThe Geforce GTX 1080 Ti should be a lot (approximately 1389%) faster with regards to texture filtering than the GeForce 930M. (explain)
Pixel RateIf using a high resolution is important to you, then the Geforce GTX 1080 Ti is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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