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GeForce GTX 965M vs Geforce GTX 1080 Ti

Intro

The GeForce GTX 965M has a GPU core speed of 944 MHz, and the 2048 MB of GDDR5 RAM runs at 1000 MHz through a 128-bit bus. It also is comprised of 1024 Stream Processors, 64 TAUs, and 32 ROPs.

Compare that to the Geforce GTX 1080 Ti, which comes with core speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X RAM. It features 3584 SPUs as well as 224 Texture Address Units and 88 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX 965M 5650 points
Difference: 21979 (389%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 190 Watts (317%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 1080 Ti will be 674% faster than the GeForce GTX 965M in general, due to its greater data rate. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 431616 (674%)

Texel Rate

The Geforce GTX 1080 Ti is much (more or less 449%) better at texture filtering than the GeForce GTX 965M. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX 965M 60416 Mtexels/sec
Difference: 271104 (449%)

Pixel Rate

The Geforce GTX 1080 Ti should be much (about 331%) faster with regards to FSAA than the GeForce GTX 965M, and capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX 965M 30208 Mpixels/sec
Difference: 100032 (331%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 965M

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 965M Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year January 5 2015 March 2017
Code Name GM204 GP102
Memory 2048 MB 11264 MB
Core Speed 944 MHz 1480 MHz
Memory Speed 4000 MHz 11008 MHz
Power (Max TDP) 60 watts 250 watts
Bandwidth 64000 MB/sec 495616 MB/sec
Texel Rate 60416 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 30208 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 1024 3584
Texture Mapping Units 64 224
Render Output Units 32 88
Bus Type GDDR5 GDDR5X
Bus Width 128-bit 352-bit
Fab Process 28 nm 16 nm
Transistors (Unknown) million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 965M

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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