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GeForce GTX 1060 3GB vs Geforce GTX 1080 Ti

Intro

The GeForce GTX 1060 3GB comes with a GPU clock speed of 1506 MHz, and the 3072 MB of GDDR5 memory is set to run at 2000 MHz through a 192-bit bus. It also features 1152 Stream Processors, 72 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Geforce GTX 1080 Ti, which comes with GPU core speed of 1480 MHz, and 11264 MB of GDDR5X memory running at 1376 MHz through a 352-bit bus. It also is made up of 3584 Stream Processors, 224 TAUs, and 88 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
GeForce GTX 1060 3GB 290 Sol/s
Difference: 420 (145%)

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX 1060 3GB 12185 points
Difference: 15444 (127%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 1080 Ti should in theory be much better than the GeForce GTX 1060 3GB in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 299008 (152%)

Texel Rate

The Geforce GTX 1080 Ti is much (more or less 206%) more effective at anisotropic filtering than the GeForce GTX 1060 3GB. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 223088 (206%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 1080 Ti is the winner, by a large margin. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 57952 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year August 2016 March 2017
Code Name GP106-300 GP102
Memory 3072 MB 11264 MB
Core Speed 1506 MHz 1480 MHz
Memory Speed 8000 MHz 11008 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 495616 MB/sec
Texel Rate 108432 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 1152 3584
Texture Mapping Units 72 224
Render Output Units 48 88
Bus Type GDDR5 GDDR5X
Bus Width 192-bit 352-bit
Fab Process 16 nm 16 nm
Transistors 4400 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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