Compare any two graphics cards:
Geforce GTX 1080 Ti vs Nvidia Titan X
IntroThe Geforce GTX 1080 Ti has a GPU core speed of 1480 MHz, and the 11264 MB of GDDR5X RAM is set to run at 1376 MHz through a 352-bit bus. It also is made up of 3584 Stream Processors, 224 TAUs, and 88 ROPs.Compare those specs to the Nvidia Titan X, which uses a 16 nm design. nVidia has clocked the core speed at 1417 MHz. The GDDR5X RAM works at a speed of 1251 MHz on this particular card. It features 3584 SPUs as well as 224 Texture Address Units and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Geforce GTX 1080 Ti, in theory, should be just a bit faster than the Nvidia Titan X overall. (explain)
Texel RateThe Geforce GTX 1080 Ti should be a bit (more or less 4%) faster with regards to AF than the Nvidia Titan X. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Nvidia Titan X is the winner, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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